


To help achieve its aims, Ubisoft says it will be restructuring the Hyper Scape team into the "cell-based" format used for Rainbow Six: Siege's development (another game which struggled to gain traction at launch), with each cell focussing on one of its five areas of concern. This will be addressed at least in part by the new Player Ranking system in Hyper Scape's upcoming Season 2, although it says additional progression systems and "match-to-match flow improvements" will be implemented as well. It's also rethinking limited-time modes given the player base split they create, and will be introducing cross-play earlier than originally planned to help bolster current issues surrounding lobby sizes.įinally, Ubisoft says Hyper Scape currently lacks medium and long-term goals, meaning there's less incentive for players to stick around. That's further compounded by an onboarding process that "does not currently provide enough time and opportunities for new players to learn and succeed".Īs such, Ubisoft wants to "protect newcomers and provide training activities" to help them become more proficient at the game, and plans to add new activities and match size options alongside the currently "unforgiving" Crown Rush, including a respawn system and "deathmatch" style game modes. On combat comfort, Ubisoft says that while it wanted a high skill ceiling for Hyper Scape, its data shows "the floor is also too high", and it's simply too hard to aim, track, consistently damage, and eliminate players, "especially on consoles", making for a "difficult experience for new player".
